Pages: [1] |
1. SOE Nestor Battleship discussion - in Ships and Modules [original thread]
IIshira wrote: Okay so from what most posters are saying it's an expensive collectible. With the multiple sentry drone nerfs of Rubicon 1.1 maybe a drone boat wasn't such a great idea for a new battleship. I was hoping it had a use other than ...
- by Mario Putzo - at 2014.02.01 03:32:00
|
2. SOE Nestor Battleship discussion - in Ships and Modules [original thread]
Well to be fair it can use small drones so I don't know about "impunity" but yes this is a silly redundant feature. Its like CCP just ate a bunch of ideas and threw some up on the floor. Then took out all the decent ones and left a pile of pukey c...
- by Mario Putzo - at 2014.02.01 00:16:00
|
3. SOE Nestor Battleship discussion - in Ships and Modules [original thread]
Boudacca Sangrere wrote: EvE is about choices. About having your cake OR eating it. In my opinion the crux with the Nestor is that it is neither good at getting the cake, nor at eating it (I hope you excuse my food based analogy, but I am hungr...
- by Mario Putzo - at 2014.01.31 18:15:00
|
4. SOE Nestor Battleship discussion - in Ships and Modules [original thread]
Just spent like an hour trying out various ways to fit this ship... Needs more Capacitor if it is going to be an RR ship even in a chain with another Nestor you would still need 2 boosters in the mids. So even changing its bonuses to promote RR u...
- by Mario Putzo - at 2014.01.30 21:55:00
|
5. Best way to control ships - in Ships and Modules [original thread]
Nah control is very limited. Its to bad CCP has never added Joystick functionality to adjust pitch/yaw and all that good stuff. Manual flying is nonexistent really outside of choosing what you want to approach, orbit, keep range from.
- by Mario Putzo - at 2014.01.30 17:13:00
|
6. SOE Nestor Battleship discussion - in Ships and Modules [original thread]
Silivar Karkun wrote: 1. change the laser optimal bonus for a damage bonus, 50% is okay but reduce its turret hardpoints to 4 2. increase capacitor 3. change the logistic bonuses fron only armor to being armor, shield and cap transfer 4. add...
- by Mario Putzo - at 2014.01.30 16:49:00
|
7. Omnidirectionals: Scripts not working? - in Ships and Modules [original thread]
Victor DeepGrave wrote: baltoxtdl wrote: reported in main rubicon 1.1 issue thread, it seams either show stats are broken or something is funny with new ODLs. Dev promised to look into at later, they have bigger problems now . My Rattlesn...
- by Mario Putzo - at 2014.01.30 00:46:00
|
8. SOE Nestor Battleship discussion - in Ships and Modules [original thread]
Jack Miton wrote: IIshira wrote: Jack Miton wrote: Ship's bad, topic's been done to death, move on. Why move on? It's disappointing due to how good the SOE cruiser is. Maybe more discussion could come up with ideas on how to make the sh...
- by Mario Putzo - at 2014.01.29 04:39:00
|
9. Astero for PvP. Thoughts? - in Ships and Modules [original thread]
So go farm your frigates them m8. and if there is more than 1 have fun YOLO (ps it is **** for anything larger than a frig and loses to punishers. and yes the stratios is awesome)
- by Mario Putzo - at 2014.01.25 17:46:00
|
10. Thoughts on tracking enhancers? - in Ships and Modules [original thread]
Wouldn't you get more projection from TE+TP over 4th HS+TC?
- by Mario Putzo - at 2014.01.24 19:49:00
|
11. Astero for PvP. Thoughts? - in Ships and Modules [original thread]
Batelle wrote: Jamwara DelCalicoe Ashley wrote: Thank you for the insight... what I've gathered so far is that pound-for-pound the Stratios is better suited to PvP than an Astero. Maybe I'll just sell it and build some more Assault Frigates...
- by Mario Putzo - at 2014.01.24 18:33:00
|
12. Astero for PvP. Thoughts? - in Ships and Modules [original thread]
Ya thats what I would do. I mean it can be an awesome little exploration frig though, with a bit better survival and damage projection than say a Covops ship, but when it comes to putting a gank on it falls a bit short.
- by Mario Putzo - at 2014.01.24 18:14:00
|
13. Astero for PvP. Thoughts? - in Ships and Modules [original thread]
Thanks! But you can't really fit these ships to PVP without using some faction stuff though. CPU is way to short IMO. [Astero, ASSTERRO] Covert Ops Cloaking Device II Sisters Core Probe Launcher (Core Scanner Probe I) 2x Fleeting Propulsion In...
- by Mario Putzo - at 2014.01.24 18:01:00
|
14. Astero for PvP. Thoughts? - in Ships and Modules [original thread]
Batelle wrote: Mario Putzo wrote: Its not very good in straight up PVP but you can fit up a fit to mess with folks, that being said. [Astero, ASSTERRO] because when you're going to spend 750m on a pvp ship, you should make sure its a fri...
- by Mario Putzo - at 2014.01.24 17:48:00
|
15. Stratios, good fits for exploring, missioning and PvP? - in Ships and Modules [original thread]
[Stratios, StratCloakyFagPVP] Covert Ops Cloaking Device II Sisters Core Probe Launcher (Sisters Core Scanner Probe) 3x Focused Medium Pulse Laser II (Scorch M) 2x Federation Navy Stasis Webifier Experimental 10MN Microwarpdrive I Republic Fleet...
- by Mario Putzo - at 2014.01.24 17:39:00
|
16. Astero for PvP. Thoughts? - in Ships and Modules [original thread]
Its not very good in straight up PVP but you can fit up a fit to mess with folks, that being said. [Astero, ASSTERRO] Covert Ops Cloaking Device II Sisters Core Probe Launcher (Core Scanner Probe I) Federation Navy Stasis Webifier Republic Flee...
- by Mario Putzo - at 2014.01.24 17:28:00
|
17. Armageddon overboosted & imbalance in ships bonuses. - in Ships and Modules [original thread]
Matar and Gal have BS that get repair bonuses...no other races have that.
- by Mario Putzo - at 2014.01.22 20:44:00
|
18. Rapid Lights.... - in Ships and Modules [original thread]
....suck, Honestly who wants to hang around for 40 seconds waiting for reload....what a joke.
- by Mario Putzo - at 2014.01.15 17:22:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |